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DEFAULT_SAMPLE_RATE
- Static variable in class frog.plugin.spot.onspot.
AccelManager
Sets the default sample rate by changing what will be put in the timer.
DELAYS_PER_YIELD
- Static variable in class frog.demo.
DemoGame
DemoController
- Class in
frog.demo
The DemoController manages all Sprites and sound in the game.
DemoController(DemoGame)
- Constructor for class frog.demo.
DemoController
Creates a new DemoController for the instance of DemoGame.
DemoGame
- Class in
frog.demo
The main class for the Demo mode of FROG.
DemoGame(Collection<User>)
- Constructor for class frog.demo.
DemoGame
Starts a new DemoGame with the given Players.
DemoPanel
- Class in
frog.gui
The DemoPanel is the screen that displays before the game is launched.
DemoPanel()
- Constructor for class frog.gui.
DemoPanel
Create a new DemoPanel.
DESIRED_FPS
- Static variable in class frog.demo.
DemoGame
destroyApp(boolean)
- Method in class frog.plugin.spot.onspot.
FrogSpot
Called by the Squawk VM when the reset button is pressed.
destroyPlot()
- Method in class frog.gui.
Plot2D
Removes the static reference to Plot2D.
destroyPlot()
- Method in class frog.gui.
Plot3D
When this panel should no longer be displayed, this method is called.
Device
- Class in
frog.plugin
A Device object represents everything a Plugin should need to perform operations between a host and device.
Device(String, String, Plugin)
- Constructor for class frog.plugin.
Device
A new Device with no short name
Device(String, String, String, Plugin)
- Constructor for class frog.plugin.
Device
A new Device with a GUI-friendly short name
DeviceDialog
- Class in
frog.gui
DeviceDialog is a modal JDialog that appears when the user wishes to select a device and filters.
DeviceDialog(User)
- Constructor for class frog.gui.
DeviceDialog
Creates a new DeviceDialog with a User to determine connectivity.
DeviceList
- Class in
frog.gui
Special list model for use with the FROGUI.
DeviceList()
- Constructor for class frog.gui.
DeviceList
DeviceListener
- Interface in
frog.plugin
Interface for listening to a device.
DevicePanel
- Class in
frog.gui
Displays a Device's status.
DevicePanel(Device)
- Constructor for class frog.gui.
DevicePanel
Create a new DevicePanel.
DirectorialEquivalence
- Class in
frog
Filter for removing vectors based on the vectors that come before them.
DirectorialEquivalence()
- Constructor for class frog.
DirectorialEquivalence
Creates the Filter with a default threshold of 0.2.
DirectorialEquivalenceFilter
- Class in
frog.plugin.spot.onspot
This filter takes the magnitude of a vector and compares it to the last vector's magnitude.
DirectorialEquivalenceFilter()
- Constructor for class frog.plugin.spot.onspot.
DirectorialEquivalenceFilter
disconnect(Device)
- Method in class frog.plugin.bluetooth.
BluetoothPlugin
disconnect()
- Method in class frog.plugin.
Device
Disconnect a formally connected device.
disconnect(Device)
- Method in interface frog.plugin.
Plugin
Disconnect a connected device.
disconnect(Device)
- Method in class frog.plugin.spot.
SpotPlugin
disconnectAll()
- Method in class frog.plugin.bluetooth.
BluetoothPlugin
disconnectAll()
- Method in interface frog.plugin.
Plugin
Disconnect from all devices known to this Plugin.
disconnectAll()
- Method in class frog.plugin.spot.
SpotPlugin
discover(Vector<Device>)
- Method in class frog.
Frog
Given an empty list of devices to fill up, starts searching for devices that are available.
discover(Vector<Device>)
- Method in class frog.plugin.bluetooth.
BluetoothPlugin
discover(Vector<Device>)
- Method in interface frog.plugin.
Plugin
A non-blocking method for finding nearby discoverable devices.
discover(Vector<Device>)
- Method in class frog.plugin.spot.
SpotPlugin
DISCOVER_FAILURE
- Static variable in class frog.plugin.spot.onspot.
FrogSpot
Status light
dispose()
- Method in class frog.demo.
Player
Disposes this Player object by removing it as a listener to its Session object.
dispose()
- Method in class frog.gui.
PlayerPanel
Removes this panel as a session listener.
dispose()
- Method in class frog.
Session
Completely destroys this session.
distanceFrom(Accel3D)
- Method in class frog.
Accel3D
Finds the distance between this Accel3D and another.
doKMeansPP()
- Method in class frog.gui.
TrainingParametersDialog
Returns whether or not the K-Means++ algorithm should be used.
draw(Graphics)
- Method in class frog.demo.
CowSprite
draw(Graphics)
- Method in class frog.demo.
DemoController
Calls the draw method on all sprites after painting the background.
draw(Graphics)
- Method in interface frog.demo.
Sprite
Draws this sprite to the given Graphics context.
draw(Graphics)
- Method in class frog.demo.
UFOSprite
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