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D

DEFAULT_SAMPLE_RATE - Static variable in class frog.plugin.spot.onspot.AccelManager
Sets the default sample rate by changing what will be put in the timer.
DELAYS_PER_YIELD - Static variable in class frog.demo.DemoGame
 
DemoController - Class in frog.demo
The DemoController manages all Sprites and sound in the game.
DemoController(DemoGame) - Constructor for class frog.demo.DemoController
Creates a new DemoController for the instance of DemoGame.
DemoGame - Class in frog.demo
The main class for the Demo mode of FROG.
DemoGame(Collection<User>) - Constructor for class frog.demo.DemoGame
Starts a new DemoGame with the given Players.
DemoPanel - Class in frog.gui
The DemoPanel is the screen that displays before the game is launched.
DemoPanel() - Constructor for class frog.gui.DemoPanel
Create a new DemoPanel.
DESIRED_FPS - Static variable in class frog.demo.DemoGame
 
destroyApp(boolean) - Method in class frog.plugin.spot.onspot.FrogSpot
Called by the Squawk VM when the reset button is pressed.
destroyPlot() - Method in class frog.gui.Plot2D
Removes the static reference to Plot2D.
destroyPlot() - Method in class frog.gui.Plot3D
When this panel should no longer be displayed, this method is called.
Device - Class in frog.plugin
A Device object represents everything a Plugin should need to perform operations between a host and device.
Device(String, String, Plugin) - Constructor for class frog.plugin.Device
A new Device with no short name
Device(String, String, String, Plugin) - Constructor for class frog.plugin.Device
A new Device with a GUI-friendly short name
DeviceDialog - Class in frog.gui
DeviceDialog is a modal JDialog that appears when the user wishes to select a device and filters.
DeviceDialog(User) - Constructor for class frog.gui.DeviceDialog
Creates a new DeviceDialog with a User to determine connectivity.
DeviceList - Class in frog.gui
Special list model for use with the FROGUI.
DeviceList() - Constructor for class frog.gui.DeviceList
 
DeviceListener - Interface in frog.plugin
Interface for listening to a device.
DevicePanel - Class in frog.gui
Displays a Device's status.
DevicePanel(Device) - Constructor for class frog.gui.DevicePanel
Create a new DevicePanel.
DirectorialEquivalence - Class in frog
Filter for removing vectors based on the vectors that come before them.
DirectorialEquivalence() - Constructor for class frog.DirectorialEquivalence
Creates the Filter with a default threshold of 0.2.
DirectorialEquivalenceFilter - Class in frog.plugin.spot.onspot
This filter takes the magnitude of a vector and compares it to the last vector's magnitude.
DirectorialEquivalenceFilter() - Constructor for class frog.plugin.spot.onspot.DirectorialEquivalenceFilter
 
disconnect(Device) - Method in class frog.plugin.bluetooth.BluetoothPlugin
 
disconnect() - Method in class frog.plugin.Device
Disconnect a formally connected device.
disconnect(Device) - Method in interface frog.plugin.Plugin
Disconnect a connected device.
disconnect(Device) - Method in class frog.plugin.spot.SpotPlugin
 
disconnectAll() - Method in class frog.plugin.bluetooth.BluetoothPlugin
 
disconnectAll() - Method in interface frog.plugin.Plugin
Disconnect from all devices known to this Plugin.
disconnectAll() - Method in class frog.plugin.spot.SpotPlugin
 
discover(Vector<Device>) - Method in class frog.Frog
Given an empty list of devices to fill up, starts searching for devices that are available.
discover(Vector<Device>) - Method in class frog.plugin.bluetooth.BluetoothPlugin
 
discover(Vector<Device>) - Method in interface frog.plugin.Plugin
A non-blocking method for finding nearby discoverable devices.
discover(Vector<Device>) - Method in class frog.plugin.spot.SpotPlugin
 
DISCOVER_FAILURE - Static variable in class frog.plugin.spot.onspot.FrogSpot
Status light
dispose() - Method in class frog.demo.Player
Disposes this Player object by removing it as a listener to its Session object.
dispose() - Method in class frog.gui.PlayerPanel
Removes this panel as a session listener.
dispose() - Method in class frog.Session
Completely destroys this session.
distanceFrom(Accel3D) - Method in class frog.Accel3D
Finds the distance between this Accel3D and another.
doKMeansPP() - Method in class frog.gui.TrainingParametersDialog
Returns whether or not the K-Means++ algorithm should be used.
draw(Graphics) - Method in class frog.demo.CowSprite
 
draw(Graphics) - Method in class frog.demo.DemoController
Calls the draw method on all sprites after painting the background.
draw(Graphics) - Method in interface frog.demo.Sprite
Draws this sprite to the given Graphics context.
draw(Graphics) - Method in class frog.demo.UFOSprite
 

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